# Getting Started

Descend Online — Guide

### So... how do I play?

Let's get you started in *three* easy steps!

1. Secure your [<mark style="color:yellow;">**Gauntlet**</mark>](/descend-online/v1-pets/golden-gauntlet)
2. Catch Pets&#x20;
3. Earn $TEAR

## Golden Gauntlet

To catch pets you first need your handy [<mark style="color:yellow;">**Golden Gauntlet**</mark>](/descend-online/v1-pets/golden-gauntlet), an ancient artefact that allows you to ~~harvests the souls of~~ *catch* & *hold* pets!

<figure><img src="/files/92ZfY2XOrbfaIw27LPEU" alt=""><figcaption><p><strong>Golden Gauntlet</strong>, your license to <del>kill</del> <em>catch!</em></p></figcaption></figure>

Rumoured to be a <mark style="color:yellow;">**Piece of Eden**</mark>, It *also* allows you to harvest **Magic Apples** from the sacred **Tear Tree** without being petrified in the process...

<figure><img src="/files/V9EIPpTdW1KB2v5sMQCU" alt=""><figcaption><p><strong>Tear Tree</strong>, ripe with <strong>Apples</strong></p></figcaption></figure>

Harvest your daily **Magic Apples** from the **Tear Tree**, a *throwable* imbued with magic that breaks on impact, slowing & charming creatures for you to capture them!

## Equip your Gauntlet, and Apples... and you're set!

*(P.S.) Those pesky hares are tricky, try to round them up with other players.*

(*P.P.S.) Players can be momentarily charmed by the apples, it gets messy.*

<figure><img src="/files/ULHQDSnV9f4IdLNChOJB" alt=""><figcaption><p>The <strong>Gauntlet</strong> powering up!</p></figcaption></figure>

## If you manage to catch something, you can sell it on the marketplace for $TEAR!

### Follow the white rabbit...

## [🐇](https://emojipedia.org/rabbit) [descend.gg](https://descend.gg)


# Links + Socials

## DESCEND

**Website** — <https://www.descend.gg/>

**Twitter** — <https://twitter.com/descendgg>

**Discord** — <https://discord.gg/descend>

## $TEAR

**Website** — [<mark style="color:yellow;">https://tear.descend.gg</mark>](https://tear.descend.gg)

**Twitter** — [<mark style="color:yellow;">https://twitter.com/TearCoinERC</mark>](https://twitter.com/TearCoinERC)

**Telegram** — [<mark style="color:yellow;">https://t.me/tearcoin</mark>](https://t.me/tearcoin)

**Contract (ERC20)** — <mark style="color:yellow;">0x299a1503e88433c0fd1bd68625c25c5a703eb64f</mark>

**Etherscan** — [<mark style="color:yellow;">https://etherscan.io/token/0x299a1503e88433c0fd1bd68625c25c5a703eb64f</mark>](https://etherscan.io/address/0x299a1503e88433c0fd1bd68625c25c5a703eb64f)

**Dextools** — [<mark style="color:yellow;">https://www.dextools.io/app/en/ether/pair-explorer/0xA29191F525E51B2a3112FBA356cc0A97017F48a6</mark>](https://www.dextools.io/app/en/ether/pair-explorer/0xA29191F525E51B2a3112FBA356cc0A97017F48a6)


# Milestones

The main updates you should keep your eyes for!

Descend Online is rolled out into milestones to make sure we are aligned with the community and correctly paving the way forward for gaming.&#x20;

&#x20;**Roadmap**

1. [Pets (May 2024)](/descend-online/v1-pets)
2. Dungeons (TBA)
3. ???
4. ???

Releasing bulk content at once at have negative consequences such as lack of exposure and the game could be broken before it reaches that point.


# V1: Pets

This updates releases pet catching in May 2024, our earliest form of P2E/P\&E

## We're trying something new.

Our take on P2E/P\&E is experimental, players capitulating for early rewards should be punished and the people who hold longer should be rewarded. Our pets module is our earliest way of proving it is possible.


# Golden Gauntlet

Pet Catching License

<figure><img src="/files/92ZfY2XOrbfaIw27LPEU" alt=""><figcaption><p>An ancient artefact...</p></figcaption></figure>

## **Your right to earn, via Pet Catching**

### Total Supply of **5,000** at **10,000 TEAR** each

Gauntlets are minted via the TEAR Marketplace, but cannot be resold via marketplace until they are fully minted.

* #### Typically, a player can break even in TEAR on purchase via 50 pet catches (200 TEAR per pet assuming sold)

* #### There will be a finite number of catchable pets but that number is not yet decided (at least 100,000+)

* #### Once the catchable pets limit has reached, the gauntlet will receive a new form of utility and the only way to acquire pets will be through other players.


# Emissions

Total emissions dedicated towards catching pets.

## **A max total of 25,000,000 TEAR is dedicated to providing liquidity for all pets.**&#x20;

When you catch a pet, it is stored in your inventory without having to use any form of crypto.\
Rather than directly rewarding players TEAR for catching, we have decided to instead provide liquidity via TEAR.

Pets can be sold via our TEAR offers on our marketplace on a **first come, first serve basis** but other players may bid higher.

<div data-full-width="false"><figure><img src="/files/DxnpGD17AmO3rfdPGEpL" alt="" width="563"><figcaption><p>Players can sell any their pets via the offers, there will always be one available above 250 TEAR</p></figcaption></figure></div>


# Pet Rarity

Higher rarity, higher rewards.

<figure><img src="/files/VmRpRLiD8kGozeC8fmUH" alt=""><figcaption><p>Various assortment of bunnies.</p></figcaption></figure>

## There is a finite number of pets, so even the most common bunny will eventually be rare.

### Pets have different rarities which are:

<table><thead><tr><th width="153">Rarity</th><th></th><th>Alpha</th></tr></thead><tbody><tr><td>Common</td><td>1x Attribute</td><td>Random 1x <a href="/pages/qvu4EkqkojJT3kBJJPlT">Attribute</a></td></tr><tr><td><mark style="color:blue;">Rare</mark></td><td>2x Attributes</td><td>Random 2x <a href="/pages/qvu4EkqkojJT3kBJJPlT">Attribute</a></td></tr><tr><td><mark style="color:red;">Exotic</mark></td><td>3x Attributes + Exotic Attribute</td><td>Random 3x <a href="/pages/qvu4EkqkojJT3kBJJPlT">Attribute</a><br>Exotic attributes are mildy rarer</td></tr><tr><td><mark style="color:purple;">Mythic</mark></td><td>4x Attributes + Mythic Power</td><td>Mythic Attributes give access to unique powers</td></tr><tr><td><mark style="color:yellow;">Ascended</mark></td><td>5x Attributes + 2 Mythic Power</td><td>Ascended Pets cannot die in the <a href="/pages/7tS3kbSE7hga9NfgwAdW">dungeons</a> </td></tr></tbody></table>


# Souls

Pets can be sacrificed for souls or traded via TEAR Marketplace - it's up to you

For every pet life you sacrifice to the Blood Maiden, you receive souls in equivellant exchange

Following the release of Milestone 1, we will unlock access to the blood altar which allow players to sacrifice pets for Souls. The numbers below are not decided yet but an example of how it works.

| Rarity   | Souls Received (BM=1.0) | Souls Received (BM=0.3) |
| -------- | ----------------------- | ----------------------- |
| Common   | TBD                     | TBD                     |
| Rare     | TBD                     | TBD                     |
| Exotic   | TBD                     | TBD                     |
| Mythic   | TBD                     | TBD                     |
| Ascended | TBD                     | TBD[^1]                 |

[^1]: TBD


# Burn Multiplier

Explanation of how the burn multiple works relative to soul rewards

### Burn Multiplier (BM) - Math

<figure><img src="/files/2P6zM7wzKNugZ1fYPtnv" alt=""><figcaption><p>The burn multiplier will cheapen those who to decide to burn early vs later</p></figcaption></figure>

* **Learning Period:** We will give a graceful period so players can spend time to strategize and learn how the burning system works.
* **Deflationary Period:** We will announce the learning period is over and it will slowly trickle down towards the flatline asymptope. Rewards will decay over time permanently.
* **Flatline Asymptope:** Rewards will no longer decay further and be stuck at this variable rate - TBD what it will be.

Rewards from burning pets will decay over time, rewarding those who decide to burn earlier. The exact figures will be released when we are ready. After the multiplier, the amount is rounded off to the ceiling integer.


# V2: Dungeons

Pets are required to crawl further in the game

Dungeons will receive a full graphical overhaul to bring out something no one has ever done before. We are abandoning the look and feel of the original dungeons to once again give players the feeling of Elden Ring.&#x20;

If you don't own any pets well it's time to get stacking... Dungeons will be gated towards people who own a pet.


# Attributes


# $TEAR

The $TEAR Token will fuel the Descend.GG Ecosystem

$TEAR is a gaming utility token (ERC-20) on the Ethereum network. It is used to transact on Descend Online.  The $TEAR Token will fuel the Descend.GG Ecosystem through microtransactions.

The total supply of is 1,000,000,000 $TEAR. Please take your time to check out the tokenomics sections.

<figure><img src="/files/BORsl2iRcmfS8rNACngf" alt=""><figcaption><p>Logo of $TEAR</p></figcaption></figure>

The $TEAR token will be used across all Descend.GG Gaming Brand products - including our main focus Descend Online. We strongly believe that the future of gaming lies in web3 and we want to be the home for gamers who want a fast paced pixel art adventure.


# Tokenomics

This page reflects the tokenomics for $TEAR

## ***Token Supply: 1,000,000,000 $TEAR***

***

<figure><img src="/files/smBMjf4FZxbmTIByPiTI" alt="" width="450"><figcaption></figcaption></figure>

### **Allocation**

* **LP:** 10% (100,000,000 tokens)&#x20;
* **Presale:** 20% (200,000,000 tokens)&#x20;
  * 30% Unlocked on TGE, 70% daily unlock over 4 weeks after TGE
* **Team:** 5% (50,000,000 tokens)&#x20;
  * 12 month cliff vesting, 36 linear vesting
* **Game Dev/Treasury:** 15% (150,000,000 tokens)&#x20;
  * 6 month cliff vesting, 24 linear vesting
* **Ecosystem/P2E:** 20% (200,000,000 tokens)\*\*&#x20;
  * Game growth, Play-to-Earn mechanics, competitions, beta testing, etc.
* **Marketing:** 10% (100,000,000 tokens)&#x20;
  * Future airdrops, KOLs, contests, events, TEAR-V1 holders, etc.
* **Market Making:** 10% (100,000,000 tokens)&#x20;
  * CEX/DEX market making, and exchange reservations
* **Staking Rewards:** 10% (100,000,000 tokens)\*\*

<table><thead><tr><th>Category</th><th width="176">Tokens</th><th width="75">%</th><th>Vesting</th></tr></thead><tbody><tr><td>Team</td><td>50,000,000</td><td>5%</td><td>12 cliff, 36 linear</td></tr><tr><td>Game Dev/Treasury</td><td>150,000,000</td><td>15%</td><td>6 cliff, 24 linear</td></tr><tr><td>Market Making</td><td>100,000,000</td><td>10%</td><td>Reserved</td></tr><tr><td>Presale</td><td>200,000,000</td><td>20%</td><td>30% on TGE, 70% over 4 weeks</td></tr><tr><td>LP</td><td>100,000,000</td><td>10%</td><td>Instant</td></tr><tr><td>Staking</td><td>100,000,000</td><td>10%</td><td>**</td></tr><tr><td>Ecosystem/P2E</td><td>200,000,000</td><td>20%</td><td>**</td></tr><tr><td>Marketing</td><td>100,000,000</td><td>10%</td><td>Some unlocked on TGE, followed by 6 cliff, 24 linear</td></tr></tbody></table>

*\*\*Ecosystem/P2E and Staking Rewards are subject to change. For long-term longevity of Descend and its ecosystem, rewards will be determined by a number of KPI (such as daily active users, token sinks, etc.) closer to launch of the game and its features.\*\**


# Milestone I - Pets

1ˢᵗ Milestone Feature

## 🍃 Tameable Creatures

### We couldn't make an MMO without them, but here's our lil spin on it...

Pets in **Descend Online** aren't just glorified gifs, these are entities that will react to how *you* play the game and develop a unique behaviour pattern, akin to a personality, *see* [ML Agents](/descend-online/mechanics/ai-and-machine-learning)\
\
Pets will also offer certain perks/stats that can aid you in different ways in terms of exploration and combat (PvE & PvP), so they may become a necessity for min-maxing builds and late game events.

Due to their high cost, energy in obtaining, demand & scarcity, Pets are by design exclusive in nature, making them instant status symbols.

<figure><img src="/files/auL8ySYMpRCGYso73evY" alt=""><figcaption><p>(づ￣ ³￣)づ A kawaii pink kitty!!✨</p></figcaption></figure>

## W2C?

Pets randomly wander around the world, even in [Eden](/descend-online/mechanics/eden)! Others are hidden from poachers & hunters, and some are so rare that they only spawn within specific areas we will come to define in the pipeline. \
Also, each pet will have a unique base identity which not only creates novelty interactions and interesting characters but varying degrees of difficulties about their capture.<br>

**Gotta catch 'em all...**

1. Some animals love a certain food. Build trust by feeding them. Once fed enough food (some are resource fiends) it will begin to trust and follow you.
2. Some wildlife must be caught by placing a trap and ensnaring it. With a chance for it to escape, creating a potentially expensive grind.
3. Others require a magical relic that allows you to speak with the beast, where you must charm it with dialogue.
4. Finally some creatures require a sacred instrument to enchant them with music.

Pets will have rarity tiers \[WIP], which will also affect their combat prowess:

* Common, <mark style="color:blue;">Rare</mark>, <mark style="color:red;">Exotic</mark>, <mark style="color:purple;">Mythic</mark> & <mark style="color:yellow;">Ascended</mark>.

## And yes, you will be able to pet them... any of them. Pet them all.

## 🦔🐇🐧🐞🦋🦎🐢🐦🦇🦀🐝🐛🕷️🐕🐈🐒


# Milestone II - Runes

2ⁿᵈ Milestone Feature

## ✨ Runes, Magic & Constellations.

Our **Rune System** is just like traditional RPG **Skill Trees**\
Containing a web of possibilities that let's players tinker & tailor their build, with $TEAR you can align yourself with the stars and chart your Descendant's destiny.

<figure><img src="/files/k4sfEckR6OTRxDvcXjwq" alt=""><figcaption><p>Early iteration of a <strong>Rune Page</strong> 🌌</p></figcaption></figure>

$TEAR can be used to unlock **Runes** in Star Charts. Each page has a limited amount of abilities so players will need to constantly acquire new rune pages and unlock new abilities. This will give you the satisfying grindy feeling of looking for a better page.&#x20;

Each Rune Page unlocks a distinct set of abilities that players can customize to their playstyle. Rune Pages not only enhance the depth of combat but allows players to express their strategic ingenuity.&#x20;

<figure><img src="/files/0T37i93ozORCAfOipvam" alt="" width="283"><figcaption><p>You shall not... <strong>CAST!</strong></p></figcaption></figure>

Using this system we are able to easily introduce new kinds of abilities in bundles of content that come with bosses and levels. Players will be able to hold multiple rune pages in their inventory with a max capacity. To raise this cap, $TEAR can be used.

...Rune Pages may be tradable as NFTs in the future!

### For $TEAR Holders, what's it mean?

More tokens will be required to be burned in order to create Rune Pages. Different kinds of rune pages will constantly have to be grinded, meaning more $TEAR requiring to burn them. The amount of TEAR required to burn them will be variable.


# Mechanics

{% content-ref url="/pages/zAqJNkc81PAWLJTmncft" %}
[Dynamic Combat](/descend-online/mechanics/dynamic-combat)
{% endcontent-ref %}

{% content-ref url="/pages/HqjqASf6RUdeU5CfrNfg" %}
[Eden](/descend-online/mechanics/eden)
{% endcontent-ref %}

{% content-ref url="/pages/oJ7thR2fzHZ3j504kn8g" %}
[AI and Machine Learning](/descend-online/mechanics/ai-and-machine-learning)
{% endcontent-ref %}

{% content-ref url="/pages/Tsl6iiC8NxVkGc2oBaxC" %}
[Broken mention](broken://pages/Tsl6iiC8NxVkGc2oBaxC)
{% endcontent-ref %}

{% content-ref url="/pages/j6Tv52VDOrf0728Y0M5k" %}
[Dungeons](/descend-online/mechanics/dungeons)
{% endcontent-ref %}


# Dynamic Combat

Core Feature

We've redefined 2D combat in **Descend Online**, ensuring every movement and action feels fluid and responsive, with no sluggishness.

Through this we can make abilities that cover an area over time, similar to the approach seen in Diablo 4 and other modern 3D games. Along with this, hit animations synchronize precisely with the impact, topped off with particle animations and retro sounds for a more immersive experience.

<figure><img src="/files/aMqn0prfJ6dMXzizJwbz" alt=""><figcaption><p>Showing two abilities in action; a short single-target, and a long-range AoE</p></figcaption></figure>


# Eden

The Heart of Descend Online

<figure><img src="/files/Y8E0r2PxM6VHHvv19p2X" alt=""><figcaption><p>Map of Eden (see <strong>Guide</strong> below)</p></figcaption></figure>

## Rest here weary traveller...

**Eden** is the first town being built in **Descend Online**. Designed to be a chill, cozy and social central hub for the community. Large open worlds are cool but so are small towns, we won't be aimlessly filling the void with NPCs to make it feel alive, this is the heart and we will nurture it with love. In this comfy little town you will run into other players with ease - you can socialize, party up, and take on the world together or drift into the tavern before carrying on with your mysterious solo journey...

The MMO mindset tends to be creating massive open-worlds that generate novelty through player encounters throughout its vacuum. We understand this, but we simply want the beginning to feel less lonely. With motivated design & environmental narrative our goal is to make it feel truly alive, not just another set of assets or procedurally generate junk.

### Eden's art direction may change, but its core value won't. <mark style="color:red;background-color:red;">The Heart.</mark>

<figure><img src="/files/GYrBDaMmXaxt0XOakDzR" alt=""><figcaption><p>Central Fountain, with the statue of a local legend.</p></figcaption></figure>

### \[WIP] Guide

1. **Guilds/Quests:** Guilds have always been a big part of any MMO, this area will remain the core hangout for people wishing to engage in group based activities. Community Board will be here for guilds to organize competitions against other guilds.
2. **Dungeons:** A core part of Descend. You will be bringing your combat skills here against dynamic mobs (using AI and machine learning) within the dungeon. They're designed to be extremely difficult but also extremely addicting and intriguing, with the hope of finding rare loot.
3. **Bank:** Items must be bridged inside the bank in order to trade them outside of the game. This is done to prevent exploits and item duping. A protective barrier between the game and the blockchain.
4. **PvP Arena:** Where players can fight each other and risk items, particularly designed for streaming platforms.
5. **Degen Society:** Only for the wealthiest, the $TEAR holders with the greatest amount staked will receive exclusive access to the Degen Society, opening a number of opportunities for only them to find out.
6. **Blacksmith:** Upgrade your gear to undertake harder challenges and earn better loot.
7. **Boar Farm:** Farm vital resources needed for character vitality and to descend into dungeons.
8. **Drop Party Hall:** High level players want to be charitable in most MMOs. Influencers can host their own events and giveaway Descend Item prizes or $TEAR. Similar to Party Pete in OSRS.&#x20;
9. **Market:** The town centre where vendors will offer some convenient items and some extra $TEAR microtransaction functionality.
10. **Inn:** A place to find new quest bounties and to socialise with your friends. We heard the beer at the Inn is great!&#x20;


# AI and Machine Learning

Core Feature

### The need for Smart AI

Artificial Intelligence is growing at an exponential rate, and will become an integral part to technology. Descend Online aims to be amongst the first-movers to adopt machine learning in our gameplay, especially within our mobs. This provides a unique experience in each mob encounter, and allows for an unpredictable and fun gameplay experience.

<figure><img src="/files/DJPzMzAHkNI9DlEBCSsJ" alt="" width="331"><figcaption><p>Training a ML model of Enemy avoiding the Player (the frog) within Descend</p></figcaption></figure>

This is why we are training our own set of ML Agents to interact with the world and ensure NPC behaviour changes over time. This will add more pressure to the game economy and make the game much more entertaining. We will be keeping a close eye on player competence and how well they are at engaging with our AI-assisted mobs in order to keep the game balanced.&#x20;

Some AI will be pretrained, some won't require any training at all. Below is an example of model-free learning currently in development.

### Rude Boars (an example of ML agents)

<figure><img src="/files/pRkunHmJjaW1cmYtVX5a" alt=""><figcaption><p>(WIP) Boars not only evade the player but take into account the NPCs around them</p></figcaption></figure>

This is a Q-learning algorithm, a type of model-free machine learning method. It's specifically designed with tailored weights to guide a boar to evade the player.\
The core concept of this algorithm is to make the boar highly adept at dodging attacks when faced by players.&#x20;

To efficiently farm boars, players may need to collaborate with others in order to corner the beast, making room for social dynamics and mechanical mastery.\ <mark style="color:red;">P</mark>*<mark style="color:red;">.S. boars drop resources vital to crawling dungeons!</mark>*

### Other potential use-cases for ML Agents

* Incrementally increasing difficulty within the dungeons whilst not making it too difficult for the player so that they don't quit the game (completely)
* Chatting with other players
* Dynamic questlines which respond towards what a player wants to see
* Boss fights that get harder over time
* Placing game content in correct areas which increases user retention over time
* Pets that respond to how you play and develop behaviours of true companionship
* And many many more!


# Dungeons

Core Feature

## Dungeon Crawling is big part of **Descend Online**.

<figure><img src="/files/b6SK1RN4dnISNVe7CqHF" alt="" width="563"><figcaption><p>First version of Dungeons</p></figcaption></figure>

## What to expect below\...

* As we are now a MMO model, the dungeons will be multiplayer and feature dynamic PvE combat, meaning:
  * Players can join your dungeon crawl
  * Dungeon difficulty will scale depending on party size
* Quests & content that will transition to different decision trees. (i.e. once the game thinks like you're ready to kill a boss, you'll face it. No snoozing on the job!)

<figure><img src="/files/OIpyMaGThhA07k7gKbca" alt="" width="563"><figcaption></figcaption></figure>

* NPCs will receive a massive AI upgrade which will behave differently with you each playthrough and adjust to your strategy. (*see* [ML Agents](/descend-online/mechanics/ai-and-machine-learning))
* Big Badass Bosses &#x20;
* **Loot**, *and lots of it.*
* Ability to discover new frens along the way...??? [🐕](https://emojipedia.org/dog)[🐈](https://emojipedia.org/facebook/2.1/cat)


# Roadmap

Timeline: \~3-6 months

{% content-ref url="/pages/DkukjtftSbUjNU4yIPP6" %}
[Milestone I - Pets](/descend-online/usdtear/milestone-i-pets)
{% endcontent-ref %}

{% content-ref url="/pages/01DMkj0QNgIU0czsrVyO" %}
[Milestone II - Runes](/descend-online/usdtear/milestone-ii-runes)
{% endcontent-ref %}

{% content-ref url="/pages/1M1xk9OO3798P9H7jMCQ" %}
[Broken mention](broken://pages/1M1xk9OO3798P9H7jMCQ)
{% endcontent-ref %}


# $TEAR Presale

The event has successfully completed, thank you all for participating! ❤️

## A once in a life time event.

<figure><img src="/files/afBevTgGv3KJcauyCoCg" alt=""><figcaption><p>Gamified $TEAR Mint Experience</p></figcaption></figure>

For the Presale of $TEAR, we created a unique gamified minting experience with bosses visually representing milestones. The amount of $TEAR you bought translating to damage dealt...

At the end of the 24 hour raid, the total damage dealt was over **220 ETH!**

### Thank you. 💕 (we are still processing how insane this was)&#x20;

## Thank you to everyone who contributed to what was a war-like fighting effort, it was an absolute rollercoaster of emotions from start to finish.

### What a beautiful way to begin our journey together T-T

and this is only the beginning... join us on our discord!

## <https://discord.gg/descend>


# TEAR Ⅰ (Past)

...a look at the origins of $TEAR

### A CENTRALIZED TOKEN

**TEAR** began as a non-transferrable ERC20 utility token used solely within **Descend**.\
It was used to *enter* the dungeon, and also to *buy* items in the $TEAR Store.&#x20;

TEAR was obtainable through burning other NFT projects integrated tokens (including $SLIME, $PIXL & $FRG) and also buy purchasing it using ETH. The burn has since been closed off and was done to provide early supporters a way forward.\
\
TEAR-V1 utilized an off-chain database solution to minimise gas costs for the user. Every purchase or earning of $TEAR was off-chain and did not reflect on an Ethereum Wallet. We further kept this solution as we did not have any alternative solutions to reducing gas costs. L2 infrastructure was not very popular at the time and liquidity on them was not as present.

Content creators have made videos on us in the past, which can be found on the Discord in the gameplay section.


# TEAR Ⅱ (Now)

...the current $TEAR token

The recent rise of on-chain gaming and surge of new users allows us to come up with a way to scale our ambitious plan for GameFi.  L2s were not entirely new in concept but Base solved the liquidity issue. Instead of having to hold another network token, you could just bridge your ETH on the Base network.

Friend.Tech is a SocialFi platform which was an early adopter of Base and showed users its capability of fast speeds and minimal gas costs. It's been an innovative platform in which socialising and decentralisation have been combined. \
\
Us, being supportive of decentralisation, realized this was the birth of a new revolution.\
\
L2s are a new beginning for Web3 games built on Ethereum. We realized the massive game economy we wanted to build could now finally happen with the new infrastructure. The complaints of high gas fees were over. The slow speed and high cost were no longer going to be an issue anymore.


# TEAR Ⅲ (Future)

...a vision for the future of $TEAR

**What does the future hold?** [🔮](https://emojipedia.org/crystal-ball)\
...It's hard to see through the haze, but now with all of you onboard the smoke suddenly begins to clear up. We have always dreamt of and envisioned creating an online platform, with decentralized technology and AI on the horizon we all feel the need to really secure a place in the future, and **Descend Online** is that space.

A future fit for **Kings** & **Queens**\
Should we introduce V3, the tokenomics of TEAR Ⅱ will remain the same.\
So you're safe to diamond hand your $TEAR.

However, our fate rests in your hands.\
It is much too early to predict the chaotic nature of life, but with enough interest we promise to build a game we have always wanted to build, a genuine passion project.


