Core Feature

Dungeon Crawling is big part of Descend Online.

What to expect below...

  • As we are now a MMO model, the dungeons will be multiplayer and feature dynamic PvE combat, meaning:

    • Players can join your dungeon crawl

    • Dungeon difficulty will scale depending on party size

  • Quests & content that will transition to different decision trees. (i.e. once the game thinks like you're ready to kill a boss, you'll face it. No snoozing on the job!)

  • NPCs will receive a massive AI upgrade which will behave differently with you each playthrough and adjust to your strategy. (see ML Agents)

  • Big Badass Bosses

  • Loot, and lots of it.

  • Ability to discover new frens along the way...??? πŸ•πŸˆ

Special Note for Legacy Players

The return of Ethereal and Tethered items

  • Ethereal items will never be lost, even if the player dies, and can be bridged as NFTs on the chain.

  • In contrast, Tethered items are lost upon death and cannot be bridged out as NFTs.

  • Players can purchase Tethered items from the $TEAR store, but they will be lost if the player dies.

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