> For the complete documentation index, see [llms.txt](https://docs.descend.gg/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.descend.gg/descend-online/mechanics/dungeons.md).

# Dungeons

## Dungeon Crawling is big part of **Descend Online**.

<figure><img src="/files/b6SK1RN4dnISNVe7CqHF" alt="" width="563"><figcaption><p>First version of Dungeons</p></figcaption></figure>

## What to expect below\...

* As we are now a MMO model, the dungeons will be multiplayer and feature dynamic PvE combat, meaning:
  * Players can join your dungeon crawl
  * Dungeon difficulty will scale depending on party size
* Quests & content that will transition to different decision trees. (i.e. once the game thinks like you're ready to kill a boss, you'll face it. No snoozing on the job!)

<figure><img src="/files/OIpyMaGThhA07k7gKbca" alt="" width="563"><figcaption></figcaption></figure>

* NPCs will receive a massive AI upgrade which will behave differently with you each playthrough and adjust to your strategy. (*see* [ML Agents](/descend-online/mechanics/ai-and-machine-learning.md))
* Big Badass Bosses &#x20;
* **Loot**, *and lots of it.*
* Ability to discover new frens along the way...??? [🐕](https://emojipedia.org/dog)[🐈](https://emojipedia.org/facebook/2.1/cat)
