As we are now a MMO model, the dungeons will be multiplayer and feature dynamic PvE combat, meaning:
Players can join your dungeon crawl
Dungeon difficulty will scale depending on party size
Quests & content that will transition to different decision trees. (i.e. once the game thinks like you're ready to kill a boss, you'll face it. No snoozing on the job!)
NPCs will receive a massive AI upgrade which will behave differently with you each playthrough and adjust to your strategy. (see ML Agents)
Big Badass Bosses
Loot, and lots of it.
Ability to discover new frens along the way...??? ππ