Descend.GG
  • πŸ“–Introduction
    • πŸ‡Getting Started
    • πŸ”—Links + Socials
  • 🌎Descend Online
    • πŸ“”Milestones
    • 🐈V1: Pets
      • ✊Golden Gauntlet
      • 🩸Emissions
      • 🦊Pet Rarity
      • πŸ‘»Souls
        • βœ–οΈBurn Multiplier
    • βš”οΈV2: Dungeons
      • Attributes
    • 🩸$TEAR
      • πŸ“ŠTokenomics
      • 🐾Milestone I - Pets
      • β˜„οΈMilestone II - Runes
    • πŸ”§Mechanics
      • βš”οΈDynamic Combat
      • 🏘️Eden
      • 🧠AI and Machine Learning
      • 🏰Dungeons
    • πŸ—ΊοΈRoadmap
  • πŸͺ™$TEAR Presale
  • πŸ“œHISTORY OF $TEAR
    • πŸ—οΈTEAR β…  (Past)
    • πŸ”‘TEAR β…‘ (Now)
    • πŸ‘‘TEAR β…’ (Future)
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  • Dungeon Crawling is big part of Descend Online.
  • What to expect below...
  1. Descend Online
  2. Mechanics

Dungeons

Core Feature

Last updated 11 months ago

Dungeon Crawling is big part of Descend Online.

What to expect below...

  • As we are now a MMO model, the dungeons will be multiplayer and feature dynamic PvE combat, meaning:

    • Players can join your dungeon crawl

    • Dungeon difficulty will scale depending on party size

  • Quests & content that will transition to different decision trees. (i.e. once the game thinks like you're ready to kill a boss, you'll face it. No snoozing on the job!)

  • Big Badass Bosses

  • Loot, and lots of it.

NPCs will receive a massive AI upgrade which will behave differently with you each playthrough and adjust to your strategy. (see )

Ability to discover new frens along the way...???

🌎
πŸ”§
🏰
ML Agents
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First version of Dungeons