Descend.GG
  • πŸ“–Introduction
    • πŸ‡Getting Started
    • πŸ”—Links + Socials
  • 🌎Descend Online
    • πŸ“”Milestones
    • 🐈V1: Pets
      • ✊Golden Gauntlet
      • 🩸Emissions
      • 🦊Pet Rarity
      • πŸ‘»Souls
        • βœ–οΈBurn Multiplier
    • βš”οΈV2: Dungeons
      • Attributes
    • 🩸$TEAR
      • πŸ“ŠTokenomics
      • 🐾Milestone I - Pets
      • β˜„οΈMilestone II - Runes
    • πŸ”§Mechanics
      • βš”οΈDynamic Combat
      • 🏘️Eden
      • 🧠AI and Machine Learning
      • 🏰Dungeons
    • πŸ—ΊοΈRoadmap
  • πŸͺ™$TEAR Presale
  • πŸ“œHISTORY OF $TEAR
    • πŸ—οΈTEAR β…  (Past)
    • πŸ”‘TEAR β…‘ (Now)
    • πŸ‘‘TEAR β…’ (Future)
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  1. Descend Online
  2. Mechanics

Dynamic Combat

Core Feature

Last updated 1 year ago

We've redefined 2D combat in Descend Online, ensuring every movement and action feels fluid and responsive, with no sluggishness.

Through this we can make abilities that cover an area over time, similar to the approach seen in Diablo 4 and other modern 3D games. Along with this, hit animations synchronize precisely with the impact, topped off with particle animations and retro sounds for a more immersive experience.

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Showing two abilities in action; a short single-target, and a long-range AoE